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Nitro Abyss key art

Racing · Ray-traced · 2025

NITRO ABYSS

A ray-traced hypercar racer built for high-end GPUs: wet-asphalt reflections, volumetric neon and a 4K/120 performance target on current hardware.

Players
1-12 players
Platforms
PC · PS5 · Xbox Series
Tech
Unreal Engine 5 · hardware ray tracing
Modes
Career · Time trial · Online ladder · Split screen

About the game

Nitro Abyss uses hardware ray tracing for reflections, shadows and ambient occlusion, with DLSS, FSR and XeSS upscaling paths so the same track scales from a laptop GPU to a 4090. Physics run on a fixed 240Hz tick independent of render rate.

Features

  • 01Hardware ray tracing

    RT reflections, shadows and AO with a raster fallback tier.

  • 02Upscaling everywhere

    DLSS 3, FSR 3 and XeSS with frame generation on supported GPUs.

  • 03240Hz physics tick

    Deterministic vehicle simulation decoupled from frame rate.

  • 04Photo mode

    Path-traced stills with depth of field and free camera.

Tech highlights

Engine & stack

Unreal Engine 5 · hardware ray tracing

Target platforms

PC · PS5 · Xbox Series

Session model

1-12 players

Live modes

Career · Time trial · Online ladder · Split screen

Unreal Engine 5hardware ray tracing

Trailer

Nitro Abyss — official trailer

Gameplay footage, modes and key art in motion.

Watch trailer

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