
Racing · Ray-traced · 2025
NITRO ABYSS
A ray-traced hypercar racer built for high-end GPUs: wet-asphalt reflections, volumetric neon and a 4K/120 performance target on current hardware.
- Players
- 1-12 players
- Platforms
- PC · PS5 · Xbox Series
- Tech
- Unreal Engine 5 · hardware ray tracing
- Modes
- Career · Time trial · Online ladder · Split screen
About the game
Nitro Abyss uses hardware ray tracing for reflections, shadows and ambient occlusion, with DLSS, FSR and XeSS upscaling paths so the same track scales from a laptop GPU to a 4090. Physics run on a fixed 240Hz tick independent of render rate.
Features
01Hardware ray tracing
RT reflections, shadows and AO with a raster fallback tier.
02Upscaling everywhere
DLSS 3, FSR 3 and XeSS with frame generation on supported GPUs.
03240Hz physics tick
Deterministic vehicle simulation decoupled from frame rate.
04Photo mode
Path-traced stills with depth of field and free camera.
Tech highlights
Engine & stack
Unreal Engine 5 · hardware ray tracing
Target platforms
PC · PS5 · Xbox Series
Session model
1-12 players
Live modes
Career · Time trial · Online ladder · Split screen
Trailer
Nitro Abyss — official trailer
Gameplay footage, modes and key art in motion.